Senior Engineer for the a Space Arcade adventure on PS5 and PSVR2
Pages: https://g.co/kgs/fZ3VLEZ
Lead Gameplay Programmer for the Multiplayer battle royale game based in India
Technical support and direction for Unreal Short Film contest. The project finally went on to win the competition!
Video: https://vimeo.com/652969241
Collaborated with Industry veterans to deliver linear real-time VR experience in Voyager Positron chair. Real scanned data of Martian surface was used to recreate the landscape and visualize life on Mars in distant future. Responsibilities were Implementation of integrating and setting up spatialized sound experience in VR, virtual positional information to be sent to the Positron API, and Optimization for target hardware.
Involves providing solutions to internal pipeline/process technical issues when required. Exploring new upcoming technologies which are usually in development and creating proper guidelines which can be used to improve existing processes or integrated with proper qualitative analysis.
Most downloaded consumer product at time of writing! 5 million downloads on Play Store. Collaborating with artists, game designer and QA to achieve the desired quality output with reasonable performance.
Player character movement and design
Level design and creation
Sound and music integration
Performance optimization
First complete commercial project in Unity3d. Collaborating with artists, game designer and QA to achieve the desired quality and meeting client expectations.
Player design and implementation
Enemy patterns, enemy boss design and level creation
Sound integration
Performance optimization
PlayStore: https://play.google.com/store/apps/details?id=com.vroovy.airlift
Official website: http://vroovy.com/Vroovywebsite/v8/airlift.html
Archive link: https://apkfab.com/airlift/com.vroovy.airlift
Definitely among the challenging projects till date. Adhering to strict guidelines from medical and heavy industry experts to create an immersive and informative VR training experience. The primary goal was to explore Virtual Reality as a training or onboarding process in high-risk professions like heavy-machinery use and shipping docks. Second project involved creating Virtual interactive worlds which patients can use to attend psychotherapy sessions without the dangers of real physical damage.
A simple connect-the-pipes puzzle game made for a healthcare client. The unique focus on creating a game which is fun to play and also generates awareness was a change of pace and fun to develop.
Archive link: https://apkpure.com/kamagra/com.kamagragames.kamagra
A casual and simple game, involved in game design, implementation, collaborating and guiding artists. This was the last consumer game which I worked on in Unity3d. (for now!)
Archive link: https://androidappsapk.co/detail-cricket-batsmans-game/
A casual but engaging game, involved in game, level and enemy design, implementation and cross-platform packaging. This was the last consumer game which I had worked on in cocos2d-x.
Game, level and progression design and implementation.
Performance optimization.
Cross-platform packaging. (cocos2dx-Android, cocos2dx-iOS)
Archive link: https://androidappsapk.co/detail-the-traffic-controller/
Hyper-casual game, was made for the holiday season. Aim of this game was for it to be a simple short-time engaging activity during a social gathering.
Game design and implementation.
Social integration and cross-platform packaging.
Archive link: https://androidappsapk.co/detail-finger-dinger/
One of the bigger games worked on in terms of quantity and quality, and also as a junior starting out in the industry! A recreation/port for the original flash game which is available for desktops, was heavily involved in creation of minigames, integrating apis and migration of metadata.
Unfortunately the game is removed from stores by client.
Creation of mini-games and puzzles as per original design.
Integration of social-network APIs.
A game adaptation of popular TV series in India.
Unfortunately the game is removed from stores by client.
Collaborating with artists and game designers.
Maintaining game states for always-online gameplay.
Integration of social-network APIs.
No archive link is available for always-online game.